![]() Sansar also does not use visemes shapekeys for the face expressions requiring instead weight mapping of armature bones which i find painful. I ended up trying a trick where my avatar is sat on a robot so technically it was a new avatar shape that needed rigging to the Sansar skeleton which you can download from their website. This meant if i imported my avatar into Sansar i would be a giant kid. Sansar allow custom avatars but you can not change the hight and you must stick close to the skeleton. ![]() I created my Sansar avatar last year and is technically not really the same avatar as the one in Second Life. Again i was quite surprised to find it working when i logged into High Fidelity and saw myself in the mirror adjusting my hight, proving possibly easier to do than VRchat. I had to upload my avatar to my own web hosting space and point high fidelity to it’s location. The interesting thing with High Fidelity is you host your own avatar. Instead of visemes High fidelity i think uses a different set of facial shapes so i only added basic eye blink and Jaw open shapekeys for when talking. The plugin created by Menithalchecked wether the avatar was ready for import to high fidelity. I had to rename a few bones such as the fingers and spine to match the sample skeleton from a High Fidelity Blender plugin. ![]() Returning after years to try and import my SL avatar was easier especially since i was using the avatar set up for VRchat this time. I still have old files i had been working on for a High Fidelity Avatar which i abandoned because high-fidelity at the time needed folks with far more nerdy code skills than i had. I assumed it world import broke but was quite surprised when i finally logged into VRchat and i appeared in the mirror waving and smiling at my virtual self. It sounds hard but in practice was quite easy, too easy. This means have successfully ported my SL avatar to three other virtual world platforms. I finally was able to login to VRchat today and spent a few minutes messing about in the Home area. This helps set up the Avatar for VRchat allowing you to set the imported armature rig, the position of your first person view, set up the visemes and other interesting things such as dynamic wavey hair and animation overrides. I then had to export an FBX to bring into a specific version of Unity (2017.4.15f1) and install the VRchat SDK. I used the Bento rigs facial bones to pose then create shape keys for the visemes. There are SO many tutorials on youtube and a plugin to help with converting MMD character files, it’s easy to see why VRchat got so popular.įrom my starting point of my Avastar Bento file i was able to use the same rig and only needed to add visemes (Shapekeys/Blendshapes that serve as mouth poses for lip moving when talking). I was surprised at how easy VRchat is to set up a custom avatar. Your avatars are what you have in blender, there is no accessorising or customising via sliders within the virtual worlds with a custom avatar, you accessorise in blender then upload to the VR Platform (Both High Fidelity & VRchat allow customising of hight). VRchat, High Fidelity and currently Sansar do not require all the messy custom slider morphing stuff, all the extra gazillion bones. Starting with my Second Life Bento avatar my job of converting to other platforms was hampered somewhat by the Avastar set up. I’m not going to go into detailed tutorials on how to create avatars, it’s more of a look at the differences each world has at importing avatars if you have a bit of knowledge on how avatars and rigging work already. But i also see many tutorials for where to get 3D character models and rig them for the specific virtual World platforms, so it would seem quite simple to port your favourite Avatar to multiplatforms. Well as of last week i’m using the Avatar i have in SL now in High Fidelity, VRchat and somewhat in Sansar.Įach of these new virtual worlds supply a range of newb avatars to start with, and each has their own marketplace to buy avatars. ![]() One of the ideas behind that was the hope i could use the same Blender Files to export my avatar to other up and coming virtual worlds. It’s been a year and a half since i set forth to build a Bento Loki Avatar.
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